Once I spent a lot of time learning the process of plant creation and I wish it was all collected here :)
I’ve prepared atlases, custom normals and custom masks for shaders.
Albedo is not well prepared right now - the value is incorrect. I didn't have possibility to finish it so it is as it is.
I was learning also Speed Tree Software and the workflow of creating a big ‘unique-case’ tree. This textures are in prototype stage.
This 3d area is definitely one of my favourites :)