I’ve made this 3d model to practice my modeling and texturing skills related to gamedev.
Michał Kubas was mentoring me throughout the process, thank you a lot :)
The purpose of the task was to create a collectible asset for a game (i.e. Tomb Raider, Uncharted). The game would be of 1080p resolution.
The asset would be displayed zoomed-in, covering most of the screen (the entire asset would be visible in the viewport) - I've made sure that texel density was proper for that.
I've made 2 textures - the main texture for the mask is 2k and pompons in 1k.
I've added additional threads just for presentation sake - I didn't plan it at the beginning.